![]() ![]() Simply tapping the screen has no effect, which protects you from accidental touches. By dragging the stylus or thumb pad from the center of the screen out to the edges, you simulate the act of pulling a joystick away from its neutral point. The touch screen modes are more natural and turn out to be surprisingly functional with an hour or two of practice. Controlling Mario with the D-pad is clunky and feels positively wrong for this veteran of the N64 controller. All of these schemes have problems and are adapted to some gameplay situations better than others. The most versatile option is Dual Touch Mode, which sets up identical function layouts for each side of the system and can thus be used by either right- or left-handed people and with either the stylus or thumb pad. The other two use the touch screen for primary character movement and have two different button assignment schemes. One uses the D-pad for movement and shoulder and face buttons for actions, with the touch screen only handling camera control and fine-tuned character movements. On the Nintendo DS, there are three control schemes to choose from. It was a precision instrument, and the game took advantage of the player’s deeper level of control with demanding jumps and the famous battles with Bowser, which required you to rotate the joystick to swing the King Koopa by his tail. The original game pioneered 3D character control with the N64’s analog joystick. And yes, the new content is substantial and mostly interesting, if rather peripheral.īy far, the biggest difference between the original and SM64DS lies in how the games are controlled. The game also sets a standard for how the touch screen can be used instead of an analog joystick, although the standard could be higher. SM64DS is a huge, meaty game that could easily serve as your only DS game for several weeks and still hold up to further playing through the years. That’s a “yes” on both accounts, although I can’t say it as emphatically as I would like to. That’s an order.Įveryone else should be reading this review to find out how Super Mario 64 DS serves as a flagship launch title for Nintendo’s fledgling handheld, or whether it adds anything of worth to the original game. If you’ve never played this classic - one of the most important games ever created - go out and buy either the N64 original or the new DS remake immediately. I won’t bore you with a recap of Super Mario 64’s influence on the gaming world. ![]()
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