![]() ![]() ![]() “A big theme of was that there should be multiple answers, multiple methods, multiple ways of doing anything," he said. This was further reinforced when considering the company's main design focus for the game, most notably including the ability for players to forge their own paths and approach obstacles and challenges with their own unique solutions: My eyes have been opened to how important that is." “You know, I can't speak to what other people, other companies will do in their own games," Aonuma said, "but I think for me, especially just in terms of the Zelda series, the incredible freedom that this game offers you and how well that's been received… to me, it means that freedom, that level of freedom is something that needs to be maintained in Zelda games going forward. Speaking with IGN, Aonuma expressed his belief that this sense of freedom was paramount to Breath of the Wild's success, and stated a desire to keep that feeling intact when designing future games in the series. Perhaps unsurprisingly, the formula has proven to be so successful that producer Eiji Aonuma has expressed interest in keeping Breath of the Wild's sense of freedom while moving forward with new games in the series. It's a great game for a number of reasons, not the least of which being its vast open world and peerless sense of exploration. The Legend of Zelda: Breath of the Wild has been a resounding success not just for the series but for the Nintendo Switch itself, earning several top-tier awards including the prestige of being Shacknews' own game of the year 2017. ![]()
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